Speedroids-Need for Speed

 :: Dueling :: Lessons :: Articles

Go down

Speedroids-Need for Speed

Post by B@TMAN on Wed Jan 06, 2016 9:11 pm

Speedroids are an archetype of monsters that can perform many synchro summons in one turn and personally of my favorite arc v archetypes to come out. despite its low searching capabilities, it makes up for its flexibility and amazing synchro monsters.
Here is a list of all your cards and my personal thoughts on each card.


Speedroid Double Yoyo

Code:
When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your Graveyard; Special Summon it.

Thoughts:
One of the dependable cards in speedroids which helps you make almost any synchro monster you want depending on the
tuner you used for it. Think of it as your top deck card you want to have.
Run:3

Speedroid Ohajikid

Code:
When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your Graveyard; Special Summon it.

Thoughts:
Not even worth the deck space because whatever tuner you pick, you have to synchro summon with that tuner
with Ohajikid as soon it is revived and it has to be a wind monster so as of now, you can only summon a level 6 wind monster. Red-Eyed Dice's effect wont work with this card.
Run:0 (dont even think about putting in even 1.)


Speedroid Menko

Code:
When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position.

Thoughts:
This card saves me so many times from direct attacks. i consider this an underrated card in speedroids
because its a level 4 battle fader that can be used for a good synchro summon.
Run: 2-3 (until something better shows up.)


Speedroid Pachingo-Kart


Code:
Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it.

Thoughts:
The only time i felt this card to be useful for me is when i have 1-2 copies of Tri-Eyed Dice in hand and i need to
destroy a monster. I run 3 but personally i would rather run 0-2 based on preference.
Run:0-2


Speedroid Razorang

Code:
Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.

Thoughts:
This card is only support and using clear wing synchro dragon effect to make it stronger. not worth the deck space
Run:0

Speedroid Taketomborg


Code:
If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.

Thoughts:
One of great few cards in speedroids which makes its combo with terrortop 1-2 punch without wasting much.

Speedroid Terrortop

Code:
If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.

Thoughts:
The top card in speedroids that makes the deck playable. being able to special summon it without a monster on the field then being able to search for speedroid monster even if it is normal summoned or special summoned.

Tuner Monsters
Speedroid Den-Den Archduke

Code:
You can banish this card from your Graveyard; Special Summon 1 "Speedroid" Tuner monster from your hand or Graveyard, except "Speedroid Den-Den Archduke". You can only use this effect of "Speedroid Den-Den Archduke" once per turn.

Thoughts:
Useful for close games or when used with either one for one or foolish burial. Personally i would not
consider more than 1 in order to clear room with more backrow support.
Run:1




Speedroid Red-Eyed Dice


Code:
When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.

Thoughts:
One of my favorite tuners because it allows you to change a level of another speedroid when summoned from
1 to 6 which even includes the synchro speedroids. This card allows you to form cards like Crystal Wing
Synchro Dragon or Trishula.
Run:3


Speedroid Tri-Eyed Dice


Code:
During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).

Thoughts:
The only thing i use this for is using it for negating attacks or use it for a first turn black rose or
clear wing. It is more useable with using it to form a level 7 with speedroid synchro monster puzzle so
you can grab a speedroid from grave and add it to your hand.
Run:2-3


Synchro Monsters
Hi-Speedroid Chanbara


Code:
1 Tuner + 1 or more non-Tuner monsters
This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the Graveyard: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.

Thoughts:
This synchro monster is a good combo starter to allow a bit of field control and useful for otk combos. its effect allows you to get either your tri-eye dice back or your speed recovery card.
Run:1-2

Hi-Speedroid Mach Hagoita


Code:
1 Tuner + 1 or more non-Tuner monsters
During either player's turn: You can Tribute this card; increase the Levels of all face-up monsters currently on the field by 1 until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Mach Hagoita" once per turn.

Thoughts:
Despite its low attack and kind of useless effeect, summoning this card and let it go to grave gives you alot of options with tri-eyed dice and a good way to make an easy crystal wing synchro dragon with a Red-Eyed Dice in hand.

Run:0-1

Hi-Speedroid Kendama


Code:
1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn.
? You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent.
? If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.

Thoughts:
I rather run other cards than this but its second effect is not bad if you can use it properly and  use its first effect get Chanbara to recover a banished speedroid, you will find this card is more than meets the eye.

Run:0-1

Hi-Speedroid puzzle

Code:
1 Tuner + 1 or more non-Tuner monsters
At the start of the Damage Step, when this card battles a Special Summoned monster: You can make this card's ATK becomes double its original ATK, until the end of the Damage Step. Once per turn, during the End Phase, if this Synchro Summoned card is in the Graveyard because it was sent there this turn: You can target 1 "Speedroid" monster in your Graveyard, except "Hi-Speedroid Puzzle"; add it to your hand.

Thoughts:

Puzzle is one of those cards where i use him for something else. its going as a multi-synchro turn to get a higher level synchro and using puzzle's effect to add yoyo or something to your hand. its a decent card but i use its retrieval effect more.

Run:0-1

Clear Wing Synchro Dragon

Code:
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn, when another Level 5 or higher monster activates its effect on the field: You can negate the activation, and if you do, destroy it. Once per turn, during either player's turn, when a monster effect is activated that targets exactly 1 Level 5 or higher monster on the field (and no other cards): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

Thoughts:

This card is one of the two aces to the deck. by using your other synchro monster's effect, you can make this card run over anything. A must-have for any speedroid decks.

Run:1-2

Crystal Wing Synchro Dragon

Code:
1 Tuner + 1 or more non-Tuner Synchro Monsters
Once per turn, during either player's turn, when another monster's effect is activated: You can negate the activation, and if you do, destroy it, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the ATK of the opponent's monster it is battling, during damage calculation only.

Thoughts:
Pretty the shut-down ace of speedroids; This card's first effect make your opponent think twice before using any effect. Very easy to do with speedroids with a 1 turn combo.
Run:1-2

Spell Cards

Speed Recovery

Code:
Target 1 "Speedroid" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Speedroid" monster in your Graveyard; add it to your hand.

Thoughts:
The monster reborn/recovery card of the deck. A must have for all speedroid decks and makes an excellent redo of Terrortop and Red-Eyed dice combo.

Run:2-3

Shock Surprise

Code:
Banish up to 2 "Speedroid" monsters from your Graveyard, then target that many cards on the field; destroy them.

Thoughts:
A card i do not use in my deck, but might work for you using Chanbera to get the banished speedroids back.

Run:0-2

Hi Speed re-level

Code:
Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, its Level becomes the banished monster's, and it gains ATK equal to the banished monster's Level x 500.

Thoughts:
A good combo with this card and puzzle making it stronger and then using the puzzle for a synchro thus using both effect of puzzle.

Run:0-1

Trap Cards

Dice Roll Battle

Code:
When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation.

Thoughts:
Situational card at best with this card's requirement of having a synchro monster on both sides to force them to attack each other. Not only that, but you lose your speedroid in grave and a tuner which could help. Not recommended for use.

Run:0(its ok to run 1 just dont use second effect.)


Re-dice

Code:
Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, and if you do, roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using Materials including a "Speedroid" Tuner monster you control.

Thoughts: A trap version of speed recovery. it is a good card to run if your extra deck is diverse enough to being able to use its effect.

Run:0-1

Now for good stuff on my personal take on how to use Speedroids:
Lets talk a little on your main monsters you should depend on:
Terrortop
Taketomborg
Red-Eyed Dice
Double Yoyo

Good combos to focus on:

ss Terrortop+nornmal Red-Eyed Dice= almost any synchro you want from levels 2 to 7.
Analysis: using terrortop's effect if you special summon it, searrch for red-eyed dice then summon your dice. you can then alter terrortop's level to any level from 1 to 6 allowing you a good synchro for almost no cost.


ss Terrortop+normal Red-Eyed Dice or ss Terrortop+ss Taketomborg+(1.ss Red-Eyed Dice or 2. Tri-Eyed Dice) + (normal 1.Tri-Eyed Dice or 2.Red-Eyed Dice) = Clear Wing Synchro Dragon
Analysis: using previous combo you can make clear wing synchro draogn easy. the second combo requires terror top to start and having either tri-eyed or red-eyed dice. you would ss terrortop then seach and summon taketomborg. you would use his effect to get either one of the tuners above (but once you pick one, you need to make sure beforehand you have the other because this steps requries one of each in a certain order with after ss taketomborg being seperated into two different ways of getting clear wing synchro dragon



ss Terrortop +ss taketombog+Red-Eyed Dice=Crystal Wing Synchro Dragon:

Analysis:

From Reddit user: Overdue_bills wrote:You special Terrortop and search for Dice or Taketomborg,( one you didnt open with.) You special Taketomborg and use it's effect to get {Speedroid Den-Den Archduke} synch Terrortop and Archduke for {high speed} and draw one. Normal Red-eyed Dice and Synch for Clear Wing, use Den Den to get back Red-eyed Dice and you syncho for Crystal Wing.



Cards to Consider:
Gospel of Revival: allows clear wing or crystal to return to field and removing this spell gives your dragon some protetion.

Moon rose dragon or black rose dragon: combine this deck's flexibility with gospel of Revival

one for one=toss a tri-eyed dice to ss a red-eyed dice.




Sample Deck Profile:



This is a sample what your line up could look like. i focus on gospel if revival in this build focus more on clear wing and crystal wing to crush for game.
avatar
B@TMAN
Slifer Red
Slifer Red

Posts : 9
Contribution : 20
Reputation : 1
Warning : No warning

Back to top Go down

Re: Speedroids-Need for Speed

Post by KZane on Wed Jan 06, 2016 9:27 pm

TBH i dont like 'em. They are good but i personally dont like them
avatar
KZane
Moderator
Moderator

Posts : 48
Contribution : 75
Reputation : -1
Warning : No warning

Back to top Go down

Back to top


 :: Dueling :: Lessons :: Articles

 
Permissions in this forum:
You cannot reply to topics in this forum